Sunday, October 10, 2010

A Revenant's Tale

While I can't currently play Pathfinder as I'm in a whole different state (physical) I can finish up illustrations from my former PathFinder campaign that myself and my friends just had to cut short.



An abridged version of "A Revenant's Tale":

The adventurer's slay the Nightmare in front of the less-than-Mensa populace of Emery Villa.

Some of the populace, most profoundly moved by the slaying of the fiery beast devote themselves to members of the group.

The group swells in numbers bogging down their trip.

Not to be undone the group goes off in search of one of the locally-mythic Abastons stones.

The group finds said neolithic monument only to be attacked after nightfall by the spirits that haunt the stone as well as the wolf pack that's been stalking them.

A fight ensues and the group quickly realize that the potent mix of shadows and wolves is enough to kill them all, so they ride what little remaining horses that were not spooked away in terror, leaving several of their members behind to fight and die. A completely cowardice act, that fits the story perfectly.

Having made it back to Emery Villa to re-suture their now-open stitches, the group realizes their mistake even though its too late and forces the rest of the followers to dispatch as their safety is not insurable.

Several days pass as they heal up.

The last night the the group decides to get to the bottom of the mystery surrounding the disappearance of the Lord of the Manor Emery the following day.

That night Jame's character Constable Gapaunce Lym awakens to find his three devotees have made it back to town. But not with their souls in tact.

A fight of reprisal happens that the Revenants are sadly dispatched just like the monsters they set out to destroy.

The adventures, having realized their mistake vow never to allow this to happen to them again and set out to solve the mystery.

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